I guess I will convert them to PNG instead. GIMP still handles DXT5 perfectly, so youll need both programs, since the GIMP plugin cant read certain DDS formats (I mostly have trouble with ones included in mods), so youll have to save it as a PING (to retain channels) with PS and then load that into GIMP which will allow you to save it to any of the. I'm not totally sure about the last passage because, in reality, I use XnView just as 'viewer', to check out DDS, because I have Photoshop and its plugin capable to handle DDS and normals (so I directly edit the original format without the PNG conversion passage), but knowing that Photoshop could be a problem (with its money cost), the PNG conversion could be handy if you are using a simple, free image editing software uncapable to use DDS. Start Photoshop and then try to re-create the problem. Note: See Locate plug-in folders for the locations of the Photoshop plug-in folders. Move one plug-in from Photoshops Plug-ins folder to a temporary location (for example, a new folder on your desktop). not totally sure of it.) use again XnView to rename/convert it back to DDS format. To identify specific problematic plug-ins: Close Photoshop. Once done, you can simply leave your new texture as PNG and import it in the KSP folder (obviously, removing the original DDS to be sure that your edited image will be loaded) or (. You can also use it to convert them to a more user-friendly PNG files, to easy work them in any graphic editing software.
I have (as default image viewer) 'Xnview' ( ) and it is quite capable to open/view DDS files.